LONG PHAN

OBJECTIVE

To collaborate on creative projects using cutting-edge technology.

EMPLOYMENT

WEVR

2019 - 2021

Lead Technical Artist

  • Projects: Harry Potter VR

  • Tasks: Created the rigging and animation pipelines. Developed the characters clothing physics systems. Integrated assets into the game engine. Worked with leads from other departments and managed outsourced assets.

Electronic Arts (Dice Los Angles)

2008 - 2016

Lead Technical Artist

  • Projects: Battlefield 4, Battlefield Hardline, Medal Of Honor 2010, Medal Of Honor Warfighter, and Army Of 2 The Devils Cartel.

  • Tasks: Developed rigging pipeline.  Collaborated in the creation of the animation system.  Scripted tools including batch processes and user interfaces.  Integrated assets into the game engine.  Communicated directly with the leads from other departments to ensure a smooth working environment.

Sony Cinematics

2003 - 2007

Lead Technical Artist

  • Projects: Lair 2006 and 2007, Socom 2005 and 2006, Neopets, Major League Baseball 2004 to 2006, NFL Icons, Rise To Honor, and Twisted Metal.  

  • Tasks:  Model, rig, and animate characters.  Programmed to batch certain processes, build user interfaces, and create random tools and to make the workflow more efficient.

EDUCATION

University Of California, Los Angeles

Bachelor Of Arts, Design 1993