Objective

To collaborate on creative projects using cutting-edge technology.

Employment

Electronic Arts (Dice Los Angeles)
Lead Technical Artist
2008 to 12/2015

  • Projects include Battlefield 4 DLC, Battlefield Hardline and new IP.
  • Created rigging and animation tools, batch processes, build user interfaces to make the work flow more efficient. Integrated assets into the Game Engine.  Communicated directly with the lead artists from other departments to ensure a smooth working environment.

Electronic Arts (Dice Los Angeles)
Lead Technical Artist
2008 to 12/2015

  • Projects include Battlefield 4 DLC, Battlefield Hardline and new IP.
  • Created rigging and animation tools, batch processes, build user interfaces to make the work flow more efficient. Integrated assets into the Game Engine.  Communicated directly with the lead artists from other departments to ensure a smooth working environment.